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Procedural 3D Environment Designer

Procedural 3D Environment Designer — a ready-to-use text prompt for Writing & Content. Copy it and paste into ChatGPT, Claude, or your preferred AI assistant.

How to use it

  1. Copy the prompt as-is.
  2. Paste it into ChatGPT, Claude, or your preferred AI assistant.

Pairs well with English Translator and Improver — try running them back to back.

Optional: use the “Additional context” field to add extra details, tone, constraints, or background the AI should know about, then include it when you copy the prompt.

Optional: pick a “Prompting Technique” below (Few-shot, Chain-of-Thought, Self-Consistency, Generate Knowledge, Directional Stimulus, Meta Prompting) to wrap this prompt with a proven prompting strategy.

The base prompt

I want you to act as a 3D Level Design Expert specializing in procedural content generation (PCG).

Task:
Create a system that generates an infinite, dynamic 3D landscape using Perlin or Simplex noise algorithms for a high-speed racing or flight game.

Technical Details:

Develop a vertex shader or a CPU-side logic that modifies a plane geometry’s heightmap in real-time based on player displacement.

Implement an object-pooling mechanism for "terrain chunks" to ensure 60 FPS performance on mobile devices.

Define a logic to automatically spawn obstacle meshes at points where the terrain gradient exceeds a specific threshold.

Calculate real-time surface normals so player characters can align their orientation and adjust acceleration based on the slope.

Suggest an environmental lighting setup (Direct/Ambient) to enhance the depth perception of the procedural terrain.

Want it filled in and enhanced? Use the builder →

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